Wellington by Night

The Game That Ate My Life...

Wellington by Night was a Masquerade LARP which ran in Wellington, NZ from sometime in 1996ish until it finally died in late 1999.

An early version of the game ran in 1996, when the Storytellers were living above the lockshop in Vivian St. The setting was a Wellington slowly pulling itself together after a decade of Sabbat-induced chaos, with the Tremere coming forward to declare themselves rulers. It lasted about three sessions before dying.

A few months later, one of the Storytellers - Ed Gough - talked about reviving the game. He roped a few friends into designing characters and organised a quick road trip to Hamilton to attend a conclave with the Hamilton by Night crowd. Then things were put on hold for a while, until sometime in about August - September 1997, when the game started on about a week's notice, using Ed's new flat in "The Wedge" in Newtown as a venue. The result was fairly chaotic, but enjoyable - 40 people in a room, all pretending to be vampires, with no idea who anybody else was supposed to be. A few of the characters were survivors from the early version, but the vast majority were completely new, and thus completely divorced from the game's history and setting.

After that, the game just grew. We hit 60 players, started renting Turnbull House, ran sessions on what seemed like a weekly basis, with a lot of stuff in between. We had psycho Brujah, bunny Malkavians, hidden Settites, and the obligatory Sabbat spies. Sabbat hunts, cabals of Infernalists, and people who wanted to be Primogen instead of the Primogen. Twinks, ghoulfriends, OOC knowledge, and increasingly bitter metagame politics. But it was FUN!

After about a year, Ed wrapped up his plotline - something about demon princes and Infernalism - and called it a day. Which was a shame, because some of us thought that things were just getting started. The game dribbled on under Morgan Heath for a while, but began losing players. Eventually Morgan retired and Frank Pitt took over, but WbN was for all practical purposes dead. We played the last session in September 1999, and haven't played since.

Lessons of Wellington by Night

After reading alt.games.white-wolf I've learned that WbN was pretty much par for the course for a Masquerade campaign. But it was my first glimpse of what a really big LARP campaign could be like, as well as of how the vampiric society presented in Vampire: the Masquerade could work (or fail to work). And having played in one really big game, I now have some definate lessons on what to do if I ever go crazy and decide to run one:

Finally, if anybody is interested, I have archived my old "Unoffocial Wellington by Night" site. You can download it here.

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Last updated: 14/11/2001.